"Cardkour" Is officially in development!


After a few days of trying out ideas in Unity, I can officially say that Cardkour is now in development!
Before It was just a simple project I worked on, to see if I could make a parkour game. After a few tutorials, I managed to get a game made, which I uploaded here. (That is the current version of Cardkour that you can play.)

I decided that instead of a level-based platformer, I wanted to add some replay to this game, allowing the player to never get tired of the "usual stuff" they'd see when they open up the game. So, for the first time, I decided to make my game an "infinite parkour roguelike", if you could even call it that. 
(I  had already done this in a 2D Game before ("Indie's Infinitely Generated Dungeon") but this time it was 3D which made it more challenging.)Prefab Variants

The image above shows the variety of level pieces that I have so far, that are put together to generate a level. A level can consist of 2 - 10 pieces at a time. I also decided to add a bit of a challenge, as for right now, falling off the map was your only real threat. So, I added a timer to the game. Depending on the amount of level pieces, a random time is set, and as it counts down, the player has to reach the end. If the player doesn't make it in time, then it's game over for them.

Of course, it'd be a bit unfair if I hadn't given the player an extra chance to continue playing, so I plan on introducing a life system. For right now, I intend on giving the player 3 lives, and for every couple of levels completed, the player gains back a life. I'll talk about these in future updates, especially if I ever change my mind.

Other than this, I also introduced new types of walls and platforms to the game. They are:

- Disappearing Walls

- Shrink Platforms

Both of these are exactly what the name implies. Shrink Platforms shrink when the player lands on them, and Disappearing Walls flash red when the Player touches them, warning the Player to get off before it disappear, leaving them to fall to a deadly fate.

Speaking of deadly fate, for right now, when you die you're still able to move your camera and do other things, which I don't think is right. So all I simply did was freeze time when you die, of course, I'll come up with a better way to handle this in the future. (Code shown below)

( I'll include a link to a YouTube video below, showing what the current state of the game looks like with all of these updates I have made.)

(I plan on adding some music to my game, but for now I wanna focus on all the main features.)

Other than that, I intend on adding a BUNCH of features to this game. 

So, I hope you stick with me as I roll out devlogs explaining any updates I make, challenges I go through, and overall, just announcements about the game that I share here.

With that, I conclude. Have a great night.

 (Oh! And consider trying out my other games!)

Get Cardkour

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