Devlog 4 - New UI & Grapple Tweaks


Happy Sunday! Today we're gonna be discussing the new UI that's been made (that I mentioned in the previous devlog), and some tweaks I made to the grappler (concerning  a certain part of it's code.)

To start, lets begin with the new UI. 

I've finally finished the main menu UI and the pause screen UI. As shown in the pictures below, they both have settings (that sync between scenes) so you can customize your experience when playing Cardkour.

Pause UI
(The Pause UI for Cardkour)

Main Menu UI

(The Main Menu for Cardkour)

As you can see, the settings area includes volume control, mouse sensitivity, and a VSync setting. Sweet!

Of course, these aren't the only UI screens I plan on adding. I still have to make a (better) game over UI, and other ones that I won't talk about (for now).

Next, I'll show you what the new level sections look like. (I began replacing the whiteboxing that was done with actual models. More work still needs to be done, obviously.)

(New "NoStep" Variants)

(New "ShrinkPlatform" Variants)

(New "StepUp" Variant)

(New Wallrun Variants)

I still have some more level pieces to replace with models, but this is the work that I have done now. Plus, I'm planning on reworking the generation system.

Finally, let's talk about the grapple tweaks I made. I already talked about tweaks before, so what did I change this time?

Using a (very useful) YouTube tutorial from Affax, I was able to animate the line that shoots out when you grapple. Check out the video below to see what it looks like:

Now the grapple line looks more fluid and isn't just a static line anymore.


With that, I can conclude this devlog. Have a great night.

Make sure to consider checking out Cardkour (and my other games!)

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