Here to introduce a minor update for Cardkour ! 1.1 Changelog: Added Mode Selection Screen Balanced Player's speed Improved Tutorial Removed Mac Build (It was m...
Happy Tuesday! I'm happy to announce the Cardkour 1.0 Release ! After months of working, I am satisfied enough to release the updated version of Cardkour! In th...
Today I want to just inform everyone of the current state of Cardkour. So far, development is almost finished and I can soon release the completed game hopefull...
Happy Friday! I ended up skipping a week because I was so busy getting important features done with the game, and finalizing the soundtrack (Soundtrack availabl...
Happy Sunday! Today we're gonna be discussing the new UI that's been made (that I mentioned in the previous devlog), and some tweaks I made to the grappler (con...
Happy Friday! Today we're gonna discuss some pages I made to my game, Cardkour. To start, I decided to take a break from modeling and making prefabs (since it w...
Happy Friday! Today we're gonna be talking about some new models I made for my parkour game, Cardkour. I spent all this time doing bug fixes, making new mechani...
This is somewhat funny. Grappling is a main feature of my game, yet I dislike it! Not the idea of grappling itself, who wouldn't love to soar through the air wi...